Just a basic landmine, deals damage in an area when stepped on, good for groups.ĭeals electric damage in an area for a few seconds.ĭrains the energy from enemies that get in range of it, only useful against monsters.Įssentially a landmine with a laser tripwire, fires a rocket that deals massive damage in an area around where it impacts. Careful, they always go off ten seconds after being planted.įorgetting that is a common mistake a lot of players seem to be making.īasically a laser trip-wire that triggers an explosion, good for single enemies. Purely a sound-based trap, usually used to trick enemies into moving a certain way. In those situations, Traps are Igor’s best bet as there is a variety of them, each with different uses: Build your team, survive and reveal the twisted secrets of Chernobyl in the 3D-scanned recreation of the Exclusion Zone. Sure, players knew all about the Base-Building aspects of Chernobylite, but what about Traps they can use out in the field? Sure, it’s easy in the beginning to sneak up on the three to four NAR soldiers early on and take them out, but as the missions and levels progress, enemy spawns become more plentiful and complicated. Summary: Chernobylite is an RPG survival horror mixing free exploration of disturbing locations with challenging combat, unique crafting, and non-linear science-fiction story. And, funnily enough, players can actually also use these Environmental Modifiers as step stools in order to get over certain fences or walls, though doing so feels similar to using a block of gold as a paperweight, considering the high-tech nature of these machines. Odd how Igor knows how to build all these fantastical machines, but he is a pretty mysterious guy. Sort of a spoiler, but helps to delay the appearance of a constant enemy called the “Black Stalker”, giving Igor time to craft a few things in preparation for his appearance. Expeditions are strictly taken on a one-per-day basisclever pacing from developer The Farm 51. Limits the number of “wormholes” that the creatures in this game use to spawn on maps, lowering their overall appearance. Chernobylite is split into areas, meaning its not a true open-world experience. This lowers the radiation generation of a map, making it safer to explore. These are buildable structures players can place on a map that lower a variety of dangerous factors one might face returning to this level time and time again.
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